Projekty

eSports • Mobile games • AR/VR

Rynek Gier

  • wartość rynku sprzętu i oprogramowania w 2018 roku – 165+ mld USD
  • z tego ¾ (120 mld USD) przypada na oprogramowanie: gry i middleware, w tym 55 mld USD na platformy mobilne
  • w ciągu 5 lat ma urosnąć do 230 mld USD
  • rekordowe inwestycje, o wartości 2 mld USD, przeprowadzono w roku 2017
  • najwięcej inwestowano w: mechanikę, gry na platformy mobilne, AR/VR, eSport
  • rynek polski gier jest wart około 500 mln USD i pod względem wartości zajmuje 23. miejsce na świecie

The Global
Games Market
in 2019

will generate revenues of $152.1 billion
spending on games will grow to $196 billion by 2022
ASIA-PACIFIC 52%, NORTH AMERICA 23%
a +9.6% year on-year increase
more than 2.5 billion gamers across the world
& nearly 95% of them play mobile games

Growing
AV/VR

AR and VR market is expected to grow to $209B by 2022
14M AR and VR devices sold in 2019
Global VR gaming revenue is expected to be $15.1B in 2019
are more than 171M VR users worldwide
78% of Americans are familiar with VR technology
USA is the region with the largest AR/VR spending in 2018 at $6.4B
70% of VR headset-owning consumers have bought a game on it

Esports & Streaming

eSports viewers in 2016 was 281M
By 2021 total audience will grow to 557M
$906M in revenue in 2018
Out of this, $694M came from brand investments
by 2021, eSports will generate more than $1.6Bn ravenue
main platforms like Twitch and YouTube
In 2018, people watched 6.6Bn hours of eSports videos worldwide
increased by about 1 billion hours each year

Mobile gaming in numbers

3.2 billion smartphone users in 2019 (+8.3% year on year)
will generate revenues of $152.1 billion
Market share of Mobile Games of Global gaming ravenue 59% by 2021
45% of time spend on smartphones is playing mobile games
Most ravenue is made by Role Playing Genre - $0.66 per user
Most time is spent playing Puzzle Genre - 105 min per user

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